Set up: HUD
The HUD is what the panel installs by default. If you followed the Quickstart, it's already set up. This page is the checklist to confirm it and make it yours. Not sure the HUD is right for you? See Where missions show.
1. Install
In the panel's Island tab: Install SDK, Scan island, get your season from GroundZero (Send to GroundZero, then Install season from GroundZero on the Season tab), Set up island, then Check setup (Quickstart, step 4).
Check setup should say Installed and up to date (ui display). ui is the HUD.
2. Set the look
Select the season device in your level, then open Details:
| Setting | Set it to |
|---|---|
| Pinned Count | How many missions to pin on screen. 3 is a good start; 0 hides them |
| Accent Hex | Your island's colour (default acid yellow #E8FF3A) |
| Pinned Top, Pinned Right Margin | Move the pinned missions if they cover something of yours |
| Show Toasts, Toast Seconds | The "mission done" message, and how long it stays |
| Show List On Respawn | On: the full list shows while a player is eliminated |
| Join List Seconds | How long the full list shows when a player joins (0 = not on joining) |
| Max List Rows | The most missions the full list shows (default 12), so it fits the screen |
| Debug Log | Off before you publish |
All settings: What players see.
3. Check it in a test session
Launch a session and check:
- On joining, the full list shows your groups (Daily, Weekly, Season, and This life if your season has in-match missions) for a few seconds (if Join List Seconds is above 0), and fits on screen.
- Missions are pinned under the minimap with progress bars.
- Doing what a mission asks moves its bar.
- Finishing a mission shows the "mission done" message.
- When eliminated, the full list shows again (if Show List On Respawn is on).
- Nothing GroundZero draws covers your own HUD. Check next to the minimap, build materials and kill feed.
Progress resets each time you launch a new edit session. That's how Fortnite works; published islands keep progress between visits (Quickstart, step 5).
4. Publish
Turn Debug Log off, then publish as usual.
Using your own screens with the HUD
To replace parts of the HUD with your own design, turn the matching settings off so both don't show at once. See Your own mission UI.