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FAQ

Does GroundZero change my gameplay? No. It counts what players do and shows missions; your island plays as before. Set up island only adds GroundZero's season device and a tag on the devices it connects.

Can I publish my island with it? Yes. GroundZero uses no experimental Fortnite features. Our own test island is published as a private version.

Do players get Fortnite XP for missions? Yes, on published islands, through Fortnite's Accolades devices. Each mission pays one of four sizes (Your season, XP).

Can I change missions while my island is live? Only with an island update; see Your season.

What happens when Fortnite updates? Usually nothing. If an update affects GroundZero, the panel tells you and you update in a click or two. See Keeping GroundZero up to date.

Do I need to know Verse? No. Verse is only needed if you want your own mission display or your own Verse mechanics to count.

Does it work in rounds instead of lives? Yes. The season device's Match Boundary decides whether a "life" in your missions means one life or one round ("3 eliminations in a single round"); your season is written for one or the other.

Can I take GroundZero out again? Yes: Remove GroundZero… in the panel's Account tab. Your island keeps compiling, and everything removed is backed up first. See Removing GroundZero.

Does it work in a team project (revision control)? GroundZero lives inside your project: the add-on in Content\Python, the SDK in Content\GroundZero and your season in Content. It can't be installed per PC instead. So when you check in, teammates who sync get it too. Until we've tested team projects, let one person run Install, Update, Set up and Remove, check in, and have the others sync. Don't edit or delete GroundZero's files by hand. We haven't yet tested what a teammate sees when they first open the synced project.

What GroundZero reads and sends​

  • What the add-on reads, only in your editor: which device types are placed and how many, the events they can report, your island settings, the device settings you changed, and how often things happened in your own test sessions. Not your level layout, the names you gave devices, your art, assets or Verse code.
  • When it reads: when you press a button in the panel, and once quietly when the project opens, to keep the scan current.
  • What it sends: only when you press Send to GroundZero (signed in): the island profile from the scan. The panel shows what is sent before it goes. Never your level layout, device names, art or code. The scan also stays on your PC (Saved\GroundZero\island_profile.json).
  • While people play: your island never sends anything to GroundZero. Missions run inside your island.