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What missions can count

Missions can only count what your island reports. Three sources:

Built-in, no setup​

Eliminations (players and guards), deaths, hits and damage dealt, headshots, damage taken, distance travelled, jumps, crouches, sprints, landing, and time spent skydiving, gliding, in the air, in water and crouching.

Your island settings decide which of these make sense: Scan shows each one as seen, likely, unknown or unlikely.

Your devices​

Scan lists every device type in your island and what missions can count from it: reaching checkpoints, collecting collectibles, taking capture areas, using buttons, getting into vehicles, beating timers and many more. Set up island connects them by adding GroundZero's tag to each one; your own tags and settings stay as they are.

Some devices can't report to Verse, usually older versions. Scan lists them under Not used in missions; use the newer version of the device if there is one.

Guard kills count once Set up island has tagged your guard spawners. If guards take no damage, set the guard spawner's team to a team other than the players' (Details).

Your own mechanics​

Your own Verse, or devices GroundZero doesn't connect by itself, can feed missions through a GroundZero objective binding device:

  1. Place a gz_objective_binding_device and give it a Binding Key, a short name for the action (for example rescues).
  2. Either add your devices to its lists in Details (elimination managers, item granters, triggers, buttons, trackers, player spawners, score managers), or signal it from your own Verse: MyBinding.CreditEvent.Signal(Player).
  3. Add the binding to the season device's Bindings list.

Each signal counts Amount Per Event for that player. Tell GroundZero the keys you use, so your season can include them.

Bindings from your own Verse haven't been tried by a creator yet. Tell us how it goes.

What can't be counted​

Fortnite doesn't tell island code a few things, so missions can't use them unless a device on your island reports them: finishing position, assists, which weapon type got an elimination, emotes, shots fired, and anything about the Battle Royale bus. See Limits.